The Broken Wheel
The 2024 tabletop rules, played properly, in ten-minute pieces. On your own, or with people who are never online at the same time as you. Nobody gives up a Saturday.
It is the diary. Four adults, four hours, every fortnight, is why campaigns die — not because anybody stopped enjoying it.
A turn takes seconds. Your party can take theirs tomorrow. Your character, your camp and your half-brewed potion are still there in a fortnight.
Every one of the twelve classes was measured on its own before parties were built. You never need to find anybody to get started.
Weapon mastery, attunement, opportunity attacks, Hit Dice spent on a short rest. Taken from the published reference document and checked against it line by line, not approximated.
Or leave it blank and name them as you make them. You can change it later.
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